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10
Shader
7
计算机图形学
6
Unity
5
笔记
4
图形学
3
基础
3
CG
2
OpenGL
2
闲谈
1
Toon
1
2020
Multiple Pass Fair Rendering
多层Pass毛发渲染
The Transformation Process From Unity Screen Space To World Space
Unity屏幕空间到世界空间的转换过程
Screen UV Perturbation Refraction Effect
屏幕UV扰动折射效果
Edge Detection,Gaussian Blur And Bloom Effect
边缘检测、高斯模糊和Bloom效果
Forward Rendering Deferred Rendring
前向渲染和延迟渲染
Anti Aliasing And Anti Aliasing Types
抗锯齿和抗锯齿类型
2019
Percentage-Closer Filtering PCF
阴影算法PCF
「HDRP」Unity Toon Hair Rendering
「HDRP」Unity实现崩坏3高质量卡通头发渲染
Physically Based Rendering
基于物理的渲染
My First Blog!
我的第一个博客!